در این مجموعه آموزشی از شرکت cmiVFX با یک ویدیوی بسیار جذاب Motion Graphics در هودینی در خدمت شما کاربران عزیز هستیم. این ویدئو به شما راه حلی برای بسیاری از چالش های خاص در هنگام برخورد با متن، لوگوهای بردار و آرم های Bitmap در Houdini می دهد. شاید از هنرمندان C4D به شمابگویند که می توانند اثراتی را با MoGraph ایجاد کنند که در Houdini امکان پذیر نیست؟ هودینی همانند چاقوی سوئیسی در بسته های سه بعدی است و اساسا هیچ کاری نیست که نتواند انجام دهد، پس در این آموزش همراه باشید تا به کاربران دیگر بسته های سه بعدی نشان دهید که هودینی چه قدرتی در ساخت این گونه کارها دارد. در نهایت شما یک سیستم رویه ای دارید که با انواع Geometry کار می کند و می توانید تنظیمات و سفارشی سازی برای اثرات مختلف را داشته باشید.
cmiVFX has released yet another awesome video on Motion Graphics in Houdini. This video gives you solutions to many specific challenges when dealing with text, vector logos, and bitmap logos in Houdini. Tired of C4D artists telling you that they can create effects with MoGraph that are not possible in Houdini? Sick of trying to tweak particle forces forever without getting the results you are looking for? Then you'll love this video. Houdini is the swiss army knife of 3D Packages. There's basically nothing it can't do, so let's go ahead and give those C4D artists a run for their money. At the end you'll have a procedural system that works with all kinds of input geometry and can be adjusted and customized for a bazillion different effects. Chapter Descriptions Font SOP and its Problems Here we will take a close look at the font SOP and its features. We will also learn about the problems we might encounter when using Houdini's built in tools to extrude and bevel text. Font Preparation and Beveling Houdini is all about finding creative solutions. This chapter is dedicated to procedurally preparing and cleaning our text for extrusion and beveling. If you want to know the lightest and most robust way to bevel something, this is also for you. "Assetizing" our Work Digital Assets are deeply integrated into Houdini and they're a key part of its workflow. They will make your work reusable for you and others in your team. Vectors and Bitmaps Nobody out there only works with text. In Motion Graphics it's all about logos and icons. We will learn how to prepare and clean a vector as well as a bitmap logo and make them compatible with the assets we have built so far. Animation Curves Those flying cubes need a path to follow. This chapter will show you how to convert 3D Shapes into pointclouds and use those to generate animation curves. To make the effect more interesting we will add noise to the curves. Adding Interest Those cubes look a bit boring right now. We will spice things up a little by randomly changing their scale and rotation with the help of the almighty VOPSOP. This will instantly make your animations look a lot more interesting. Retime CHOPs is one of those things that make Houdini unique and a feature you will not find in any other 3D package. We will dive into this often overlooked context and use it to retime our animation. Lighting, Shading, and Rendering People who are familiar with Mantra will agree that it's a VERY competent renderer. It's not only useful for VFX (Particles, Fluids) but it's also very useful for simple things like flying mograph cubes and logos. We will setup a simple light rig and use the Houdini Surface Material to create a nice reflective material with subsurface scattering. Mantra's PBR is the perfect render engine for this animation and will take care of the rest so that it looks nice and clean. About the Instructor Dennis Weil is a German technical artist that started his journey with Houdini in 2009. He loves to mix art, science and coding and tries to improve in each of those fields equally. He's working as a Technical Director at WE CAN DANCE Animation Studio which he founded with his two colleagues Bjoern Simonsen and Sebastian Metz in 2009.