آموزش اصول سایه زنی کاراکتر در بلندر CGCookie - Fundamentals of Shading in
Fundamentals of Shading in Cycles - Shading the Pancake Hobo
این پست بنا به درخواست ثبت شده توسط 9300 در سایت قرار داده شده است.
در این آموزش پروژه محور، مدرس Kent Trammell ابزارها ، امکانات و تکنیک های ایجاد و اعمال بافت و متریال به کاراکتر مرد کلوچه ای را توسط نرم افزارهای Blender و Photoshop آموزش میدهد.
In computer graphics, “Shading” is the process of developing surface qualities for 3D models. The way your model interacts with light is very important. It’s a key step in achieving realism, tangibility, believability, and appeal. If you ever have doubts about this, go watch the film “Rango”. The artists responsible for the visuals clearly spent a lot of time perfecting the thousands of material types throughout the movie. The tangible quality of each eyeball, rock, wood board, and glass bottle is nothing short of stunning. The materials are so believable that you can forget to notice them because your brain accepts them as authentic. If you’re new to the concept of shading, the best place to start is to intentionally observe reality. Take note of your car’s reflections; the spotty specular quality of an asphalt road; or the frosted transparency of a condensating glass of water. Lucky for you and I, scientists have done the hard work of measuring reality’s phenomenon and programmers have mathematically implemented them into 3D software like Blender. Thanks to those rockstars we have the freedom to use their discoveries and tools to more efficiently create something beautiful.