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Lynda - Rigging a Winged Animal in Maya with Jason Baskin
1h 54m | Intermediate | Jul 28, 2014
در این آموزش Jason Baskin نحوه Rig کردن یک پرنده را از ابتدا تا انتها در نرم افزار Maya آموزش میدهد.
Learn how to rig an entire bird character from start to finish in Maya. Jason Baskin takes you through the complete process, starting with a virtual skeleton—positioning joints and orienting them so that they behave predictably. You'll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you'll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you'll bind the mesh to the skeleton and take your bird for a test flight. Topics include: Creating the skeleton Rigging wing joints Dealing with secondary appendages Shaping the feathers Addressing wing tuck Adding a squash/stretch/bend deformer to the head Tying the rig elements together Testing the rig
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