Concept Design Workshop - Environment Design for Games and Film by James Paick - Volume 2
Software Used : Photoshop
این قسمت به دنباله قسمت قبلی میباشد و James Paick به طراحی و تکمیل کردن طرح خود میپردازد. او نشان میدهد که چگونه با عکس های کوچک(thumbnail) یک نقاشی را تولید و به پایان برساند.
JAMES PAICK has worked for many of today's top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the ArgonautsTo see more of James’ work visit: www.scribblepadstudios.com Concept Design Workshop is pleased to present James Paick: Environment Design for Games and Film. Vol 2. In this lecture James will share with you how to take a rough thumbnail sketch through to a finished production painting. Topics that James discusses and demonstrates include: composition, values, shape design, color theory, perspective mech design, incorporating photos within your painting, creating depth, colour palettes and idea generation. In this lecture you will have the unique opportunity to watch and listen to James discuss how he adds the ‘finishing’ touches to a fully realised production painting. Please check out the sample below for a sneak peak at the information that is in the digital download. Approx running time 2hrs 30 mins