The Gnomon Workshop - 3D Character Design - Sculpt, Model, Render
860 MB | 2hr 12m | Software used: ZBrush
در این آموزش Josh Herman به طراحی مجدد یک کاراکتر نمادین میپردازد، به گونه ای که قالب اصلی شخصیت در قلب طراحی حفظ شود. Josh Herman در این آموزش با استفاده از نقاط قوت ZBrush،Maya،Photoshop و Keyshot کار طراحی خود را پیش میبرد.
In this DVD, Josh Herman guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks. Starting in ZBrush to get the initial block-in and begin the design process, then moving to Keyshot and Photoshop, Josh shows how he is able to quickly define the look of the character. After the look is achieved, he retopologizes the sculpt in Maya to create clean geometry, then returns to Keyshot to keep the design process flowing into the later stages of modeling. Lastly, Josh uses Keyshot to create a series of final presentation renders, concluding in Photoshop where he adds the finishing touches. For those interested in the art of character design and character modeling, this titles offers an opportunity to watch how 3D tools can be used in an efficient, and effective, workflow.
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