اگر شما عاشق ساخت روبات هستید و نمی دانید از کجا شروع کنید .Josh Herman مدل ساز یزرگ مارول این را به شما خواهد آموخت.
CGWorkshops - Hard Surface Character Modelling
Project Files: Included | 16 GB |Software used: ZBrush, Hypershot
او در 8 هفته آموزش هر آنچه شما برای ساخت Hard Suface modeling احتیاج دارید را به شما می آموزد. در این پروژه او شخصیت Ironman را می سازد.
Week One: Getting StartedWhat to expectConcept choicesEvaluating the conceptProportion, Rhythm, and Muscularity in robotsModeling for concept and visualization vs. Modeling for productionWorkflows: Retopology vs. ModelingCreating a pose for your modelPlanning out your model in 2D. Evaluating planesWeek Two: Starting, and using Zbrush as a blocking tool How to approach a new modelWhat to worry about, what to not worry aboutSculpting vs. ModelingZbrush vs. MayaBeginning modeling and sculptingStarting modeling in MayaWeek Three: Blocking in MayaStarting modeling in MayaTopology: Quads vs Tris vs NgonsModeling lowCreating rhythm in a simple mesh Setting ourselves up for laterWorking the whole characterThicknesses... whenWeek Four: RefiningOk, Iandrsquo;m blocked in... Now whatRefining piece by pieceDetailing vs. RefinementKeeping the mesh smoothShiny vs Matte vs DullReflections are keyWhat is a detail and what is notColors and GroupingWhat if something just isnandrsquo;t workingWeek Five: Continuing to refineThis is primarily a work and trouble shooting week. I will address any problems that Iandrsquo;ve seen throughout the class or individuallyAssignment: Using what youandrsquo;ve seen. Take your model to a level that is nearly final, but without detailsWeek Six: Adding Details How to start adding detailsEasy details Complex detailsHow to keep your model under controlTopology againWill anyone see thisWeek Seven: Polishing the model and final touchesPolishing, polishing, polishingHow do I know when itandrsquo;s finishedCritiques WebinarMaking changes to something that feels or is finished... a harsh realityFinishing and relaxingWeek Eight: Posing, Rendering, and PresentationPosing: Rigs vs. GroupsRendering: Mental Ray/Vray, Zbrush, and Bunkspeed/Keyshot.... which is better Presentation: sweetening the renders in photoshop and paintover tips