Digital Tutors - Getting Messy with Debris for Games in 3ds Max
Intermediate | 1h 18m | 875 MB | Project Files: Included | Software used: 3ds Max 2014, Photoshop CS4, Mudbox 2014
با سلام
در این آموزش شما می آموزید که چگونه اشغال روی هم ریخته و اشیاء خرد و ریزه را برای بازی طراحی نمایید .
مشاهده توضیحاتــ انگلیسی
In this series of tutorials we will be discussing several techniques for creating debris for games.We'll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we'll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we'll create later in the course. Once that is finished we'll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we'll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow.To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max.