در این دوره Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity، مدرس Stephen Hauer نحوه مدیریت و سازماندهی دارایی ها و همچنین نحوه راه اندازی و کار با ابزار kit bashing برای سرعت بخشیدن به گردش کاری را در نرم افزار 3Ds Max آموزش خواهد داد.
مشاهده توضیحاتــ انگلیسی
In this 3ds Max and Unity tutorial we’ll learn how to organize our assets and establish a kit bashing pipeline
within 3ds Max.
We’ll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by
Siger Studio and investigate Open Subdiv Modeling.
By the end of this 3ds Max and Unity training you’ll know what it takes to create high res assets and rip those down
to textures that then can be applied to an environment provided to you by Camouflaj.