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Lynda - Up and Running with Particle Flow in 3ds Max with Brian Bradley
Time : 3h 32m | Size : 552 MB | Project Files: Included | Software Used : 3Ds Max
با سلام
Particle Flow یک سیستم غیر خطی، پیچیده، رویداد محور و بخش جدایی ناپذیر از مجموعه ابزار VFX در نرم افزار 3Ds Max میباشد. در این آموزش Brian Bradley نحوه شبیه سازی و ساخت جلوه های ویژه را برای انیمیشن با استفاده از سیستم Particle Flow را در نرم افزار 3Ds Max آموزش میدهد.
مشاهده توضیحاتــ انگلیسی
Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.
Topics include:
Deconstructing a flow
Making use of events
Creating a standard flow
Reusing effects
Adjusting the Birth, Speed, Shape, and other operators
Making tests that create events
Creating rainfall
Setting up a Splash system