هودینی یکی از نرم افزارهاییست که از بیرون ترسناک بنظر میرسد اما در باطن بسیار قوی و انعطاف پذیر میباشد. در این دوره آموزشی، مدرس Adam Swaab هودینی را برای شما تبدیل به نرم افزاری بسیار آسان و قابل دسترس میکند. او در ابتدا به مبانی برنامه می پردازد.، سپس شروع به ساخت اولین تصاویر ذهنی خود در هودینی میکند. این دوره آموزشی شامل 4 فصل میباشد که مدرس در فصل اول به مفاهیم اصلی میپردازد، در فصل دوم به بررسی چند ابزار پراکنده میپردازد، در فصل سوم در رابطه با کار و ویژگی های ابزار Greeble میپردازد و در فصل آخر به ساخت پروژه و رندر محیط زیست میپردازد.
مشاهده توضیحاتــ انگلیسی
Houdini is one of the most intimidating pieces of software out there, but it doesnandrsquo;t have to be! Industry-leading artist and creative director Adam Swaab breaks it down for you in an easy and accessible way. Heandrsquo;ll take you through the foundations of the program, getting you started on making your first mind-blowing procedural images in Houdini.
Core Concepts : The most daunting step of learning a software like Houdini is often taking the first step. In this first lesson, Adam will focus on the key concepts you'll need to understand as a foundation to working in Houdini. You'll learn how to navigate the UI, organize your project, and get familiar with some procedural modeling and design tools.Multi-scatter Tool : Using randomization, you can create organic-looking scatter patterns in your scene. Adam will show you how to inherit properties from an objectandrsquo;s surface, and how to use textures to influence its appearance. By the end of this lesson, you'll have created a tool to distribute and render millions of complex objects with ease.Greeble Tool : Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.Rendering the Environment : Now that our environment is complete, we will focus on rendering strategies. Adam will demonstrate the various techniques behind creating shaders and materials in Houdini. To wrap things up, you'll break your scene into render layers and create multi-channel EXRandrsquo;s to rebuild in Nuke and refine the look of your image.