در این مجموعه آموزشی باز هم با یکی دیگر از ویدیوهای پیشرفته Houdini با شما هستیم. ما یکی دیگر از مربیان مورد علاقه خود، مهدی صالحی را آورده ایم. این بار ما به شما نشان خواهیم داد که چگونه هودینی را می توان برای توسعه یک حل کننده شن استفاده کرد. این آموزش از Tool Grinder استفاده نمی کند. در عوض ما یک ابزار جدید بر اساس «Flip Object» برای شبیه سازی شن و ماسه ایجاد خواهیم کرد تا کاربران Houdini 13 نیز بتوانند این آموزش را دنبال کنند. با توسعه و استفاده از این حلال بر اساس شی Flip، می توانید از سرعت شبیه سازی فلیپ استفاده کنید و همچنین پارامترهای مختلفی در اختیار شما قرار می گیرید تا بتوانید رفتار شی افقی را کنترل کرده و نتایج دلخواه را در یک زمان شبیه سازی مناسب به دست آورید. علاوه بر این، در این ویدیوی آموزشی ما یک روش بسیار عالی برای نشان دادن یک شبیه سازی با وضوح کم در شبیه سازی با رزولوشن بالا می بینیم که می تواند گردش کار شما را نیز افزایش دهد. شما همچنین می توانید از این روش برای شبیه سازی های دیگر مانند "شبیه سازی POP" استفاده کنید تا شبیه سازی با رزولوشن پایین خود را به شبیه سازی با وضوح بالا تبدیل کنید. همه این مطالب جذاب در این ویدیو گنجانده شده است.
مشاهده توضیحاتــ انگلیسی
Another brand new advanced Houdini video from cmiVFX! We've brought back another one of your favorite mentors, Mehdi Salehi. This time we will show you how Houdini can be used for developing a sand solver. This tutorial does not use the andldquo;Grain Solverandrdquo; tool which is available in Houdini 14. Instead we will develop a new tool based on andldquo;Flip Objectandrdquo; to simulate sand so Houdini 13 users can also follow this tutorial. By developing and using this solver based on Flip object, you can take advantage of flip simulation speed and you will also have various parameters available so you can control the behavior of flip object and achieve the desired results in a reasonable simulation time. Moreover, in this training video we will show you an excellent method that can be used to turn a low-resolution simulation into high-resolution simulation which will also speed up your workflow. You also can use this method for other simulations like andldquo;POP simulationsandrdquo; to convert your low-resolution simulation to high-resolution simulation. All this and more is included in this video. Enjoy!
Chapter Descriptions
Main Idea and Vectors
In this chapter we will take look at the basic knowledge that you will need to know before continuing the tutorial. This chapter describes the main idea and also provides an introduction to the mathematics of vectors. Donandrsquo;t worry, it is not an advanced mathematics class!
Getting Started
In this chapter we will start creating the sand solver inside Houdini. We will begin by preparing the required nodes and making the changes that we will need for the next chapter.
Our First Sand Solver
Using the results from previous chapter and also our knowledge from chapter 01, we will continue and finish developing our first sand solver.
More Precise Simulation
In this chapter we complete the solver of previous chapter to have more precise simulation. We will solve the issues of the solver that we developed in previous chapter. The final network and solver are created in this chapter.
Speed and Resolution
It's time to develop a solution to convert the simulation to high-resolution. Simulating in high-resolution is very time consuming, so in this chapter we show how you can convert your low-resolution simulation to high-resolution.
About the Instructor
My name is Mehdi Salehi. I started my journey into the mysterious world of 3D and VFX about 11 years ago and I have worked as CG artist and VFX supervisor for many companies since then. It is my honor to be a member of the cmiVFX family. My Email is msalehi.164@gmail.com and my website is www.vfxhomeland.com. If you have any questions please feel free to contact me.
Project Contents
All cmiVFX videos come with all the training materials you need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!