cmiVFX - Creature Creators Handbook Volume 2 Part D
Time : 3h | Size : 1.21 GB | Project files : included | Software used : Maya
با سلام.
در این قسمت از دوره آموزشی اسکلت بندی در مایا ، مدرس ، کار اسکلت بندی و انیمیشن شما را به یک مرحله جدید میبرد . او چگونگی اضافه کردن Blendshape ها و تنظیمات آن را شرح خواهد داد . سپس به آموزش چگونگی Mirroring اتوماتیک Blendshape ها را آموزش خواهد داد .برای تماشای این دوره ، شما باید قسمت های قبلی دوره را تماشا کرده باشید .
مشاهده توضیحاتــ انگلیسی
These are some of the most essential aspects of facial rigging and skinning that you can find. Volume 2 part D of Creature Creatorandrsquo;s Handbook will take your rigging and animation work to a whole new level. Our expert mentor, Mr. Simon Payne, demonstrates how to add blendshapes and their controls, youandrsquo;ll learn how to automate the mirroring of blendshapes, youandrsquo;ll learn about the spSimpleControls tool and the spRenamer utility, fine-detail facial controls, using our own save/load utility for skin weights, solving skinning issues, and overall optimization of the puppet rig. This is top-notch instruction that simply canandrsquo;t be found anywhere else and Simon Payneandrsquo;s teaching methods are absolutely fantastic. This is rigging and animation at its finest. NOTE: If youandrsquo;re new to this course, youandrsquo;ll need to watch volume 1, as well as volume 2 part A, part B, and part C before beginning part D. Due to the large amount of information covered in volume 2 of this course, it has been split into five parts labeled A, B, C, D and E. Youandrsquo;ll need to watch the entire course to fully understand this material. So, if youandrsquo;re all caught up on the previous material, enjoy Creature Creatorandrsquo;s Handbook Volume 2 Part D
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