در این دوره آموزشی، مدرس Delano Athias به آموزش پروسه ریگ و انیمیشن کاراکتر برای پروژه بازی میپردازد. او مباحثی همچون استخوان بندی، محدودیت نفوذ، ایجاد ریگ با مقدار کافی از کنترلرها، بهینه سازی چند منظوره کنترلرها و ... را آموزش مدهد.
مشاهده توضیحاتــ انگلیسی
In this tutorial, we will learn the rigging and animation process for our Unity game. We'll start by taking a look into our rigging process. We'll learn about bone and influence limits that we should adhere to. We'll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We'll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they've been tasked with. In animation, we'll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you'll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game's functionality.