در این دوره، مدرس Darrin Lile با ایجاد یک شخصیت با پلی کم در Blender، مناسب برای موتورهای بازی ها شروع می کند. و همچنین از این مدل Blender نسخه ای با وضوح بالا ایجاد می کند که برای baking و بافت مورد استفاده قرار گیرد. او شخصیت را در بلندر UV map می کند و سپس مدل ها را در Substance Painter وارد خواهد کرد که در آنجا بافت PBR برای پوست و لباس شخصیت ایجاد خواهد کرد. مدرس همچنین نحوه بهترین سازماندهی و تهیه شخصیت در Blender را پوشش خواهد داد تا بتوانید به طور موثری در Substance Painter بافت دهی کنید. پس از اتمام این کار ، روی ایجاد موهای چند ضلعی در Blender کار خواهد کرد و از Krita برای رنگ کردن رشته های مو برای شخصیت استفاده می کند. سپس بر اساس آنچه مورد نیاز یونیتی برای تنظیم سیستم Humanoid Rig خود است ، به Blender بر میگردد تا شخصیت خود را ریگ کند. در پایان ، مدرس شخصیت و بافت های خود را به Unity می آورد و آن را تنظیم می کند تا بتواند از انیمیشن هایی که با دارایی های استاندارد Unity آزاد می شوند استفاده کند. ایجاد یک شخصیت بازی در Blender می تواند یک کار سخت باشد، اما این دوره یک بحث سازمان یافته و منظم در مورد هر موضوع را ارائه می دهد.
مشاهده توضیحاتــ انگلیسی
Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters.
Learn
Model and UV map a 3D character in Blender, suitable for game engines
Texture a 3D character in Substance Painter
Rig a character in Blender that will work with the Humanoid Rig system in Unity
Use the free character animations provided with Unity on your own custom character
About
In this course, you will learn how to create a game character using Blender, Substance Painter, Krita, and Unity.
-Model and UV map a 3D character in Blender suitable for game engines
-Import Blender objects into Substance Painter
-Use Substance Painter to texture a 3D objects created in Blender
-Rig a character in Blender that will work with the Humanoid Rig system in Unity
-Use the free animations provided with Unity for your own custom character
We will begin by creating a low-poly version of our character in Blender suitable for game engines. From this Blender model we will create a high-resolution version to be used for baking our texture maps. We will UV map the character in Blender, and then import the models into Substance Painter where we will create PBR textures for the character’s skin and costume. We will also cover how to best organize and prepare the character in Blender so that we can texture efficiently in Substance Painter. Once that is done, we will work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character. We’ll then go back to Blender to rig our character, based on what Unity needs to set-up its Humanoid Rig system. If we can fulfill the requirements of the Humanoid Rig, then it opens up the possibility for using hundreds of animations available for free and for purchase on the Unity Asset store. In the end, we will bring our character and textures into Unity and set it up so that we can use the animations that come free with Unity’s standard assets. Creating a game character in Blender can be a daunting task, but this course will provide an organized and well-structured discussion of each topic, explaining not only the how, but the why, of every step of the process. All the code and supporting files for this course are available at – github.com/PacktPublishing/Create-a-Game-Character-Blender-Substance-Painter-Unity
Features
Darrin is extremely clear and concise with his instructions and very straightforward
Be able to navigate in Blender and have a basic understanding of the modeling tools.