Digital Tutors - Sculpting a Low Polygon Jacket Using UVs in ZBrush
Intermediate | 1h 44m | 401 MB | Project Files: Included | Software used: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2
با سلام
در این آموزش Lee Magalhaes به اسکالپت یک جاکت Low Poly با استفاده از UVs در نرم افزار ZBrush می پردازد. کار اسکالپت در کمتر از 2 ساعت انجام میشود و سپس برای Texture و رندر از Ddo و Marmoset استفاده میشود.
مشاهده توضیحاتــ انگلیسی
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model.We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures.By the end of this training you will have added yet another tool to your sculpting arsenal.