ما در این آموزش در مورد ویژگی های قدرتمند DYNA Mesh صحبت خواهیم کرد و خواهیم گفت که چگونه میتوان برای طراحی مش ها از آن کمک گرفت. این آموزش مبنی بر استفاده از Brush ها میباشد و در مورد Brush های بسیار تخصصی، قرار دادن Multi-Mesh و همچنین Brush های سه بخشی صحبت خواهیم نمود. در ادامه در مورد بعضی از ابزارهای توپولوژی در زیبراش صحبت خواهیم کرد و در پایان این آموزش، کار اسکالپ و رنگ آمیزی(Painting) کاراکتر ما به پایان میرسد.
این آموزش در 5 فصل ساخته شده است که شما باید از Volume 1 شروع کنید و آموزش ها را تا Volume 5 یکی یکی پشت سر بگذارید.
مشاهده توضیحاتــ انگلیسی
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dyna Mesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-Mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.