CGCookie - Advanced Car Rendering 2013
1.85GB | Project Files: Included | Software used: 3ds Max , V-Ray
با سلام
در این سری از آموزش های رندر پیشرفته، a.cangelosi بیشتروارد عمق کار شده و بیشتر بروی سایه زن ها(Shaders) و طراحی محیط پیرامون ماشین مانور میدهد. او در ساخت صحنه از عمس های HDRI کمک گرفته تا صحنه ای کامل را ایجاد نمایید.
مشاهده توضیحاتــ انگلیسی
Introduction
In this video for3ds maxweandrsquo;ll be back on the Car rendering series, and this time weandrsquo;ll go more in depth, working more on car shaders and creating a 3D environment around it.
What weandrsquo;ll do
In Advanced Car Rendering, weandrsquo;ll work again at the Ferrari model used in the Car Rendring withVRayseries, and weandrsquo;ll prepare a different HDRI illumination setup to create a complete scene with environment. Then weandrsquo;ll prepare a 3D road and weandrsquo;ll work on asphalt/road material simulating water presence over it with various map layers. Then weandrsquo;ll start tweaking all shaders and rendering setup to find a new look and level of quality.
In Part 2 of Advanced Car Rendering weandrsquo;ll finish to tweak all shaders as the car paint, some plastics, glasses, tires,asphalt and side wall bricks. Then weandrsquo;ll tweak the general car look and solve some issue with the model. Then weandrsquo;ll start preparing various render passes to be used in comp to obtain final image, all these passes will be used inFusionto create final look adding secondary effects and color correction.