Digital Tutors - Getting Started with Procedural Generation for Game Artists in 3ds Max
Time : 1h 49m | Size : 592 MB | Project Files: Included | Software Used : 3ds Max 2015, Photoshop CC, Unity 5.0
با سلام
در این آموزش Joshua Kinney نحوه ساخت دارایی(Assets) با کیفیت پایین را برای بازی توسط نرم افزار 3Ds Max 2015 آموزش میدهد. او در ابتدا نحوه ساخت یک دارایی ساده را آموزش میدهد، سپس به نرم افزار Photoshop رفته و مراحل ساخت بافت با کیفیت پایین را آموزش میدهد. سپس نحوه خروجی گرفتن از آن جهت استفاده در موتور بازی سازی مانند Unity را آموزش میدهد.
مشاهده توضیحاتــ انگلیسی
In this 3ds Max tutorial youandrsquo;ll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today and I for one am really excited. Procedural games have lots of advantages like, no playthrough is exactly the same as the last, or environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3d content for procedural games in Unity.