اگر می خواهید 3D را از صفر یاد بگیرید، به این معنی است که به هیچ وجه تجربه قبلی لازم نیست. این دوره اصول مهارت های سه بعدی را با استفاده از Blender 2.8X یا بالاتر به شما آموزش می دهد. برنامه درسی در این دوره با دقت طراحی شده است تا دانش آموزان بتوانند به تدریج به صورت یکپارچه مطالب آموزشی را از مبتدی تا سطح حرفه ای یاد بگیرند. پس از گذراندن این دوره باید بتوانید یک ربات مانند این را الگوبرداری کنید ، متریال را به آن اضافه کنید ، نور ایجاد کنید و سپس آن را با استفاده از موتور رندر EEVEE ارائه دهید.
مشاهده توضیحاتــ انگلیسی
If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a robot like this, add materials to it, create lights, and then render it using the EEVEE rendering engine.
== What you will learn from this course ==
You are going to learn so many things in this course. They are just too many to cover in this short introduction article. But just for a quick summary. The course is divided into 4 parts.
Part 1: Blender essentials
Blender’s UI
Viewport navigation
Basic object operations
Basic transformation
Interaction modes
Basic mesh editing
Etc.
Part 2: Look development
Viewport shading modes
Rendering engines
Creating and using materials
Basic CG concepts
Using camera object
Surface smooth shading
Screen space reflection inside EEVEE
Etc.
Part 3: 3D modeling
Advanced transformation
Pivot point
Selection techniques
Inset, Extrude and Bevel
Knife and Bisect tools
Adding loop cuts
Patching holes
The basics of modifiers
Common 3D modeling mistakes
Normal direction
Manifold geometry
Point-to-point modeling techniques
Etc.
Part 4: Construction robot project
Volume sketching
The Basics of grease pencil
Special movement operations
The basics of the curve objects
Basic rigging with FK (forward kinematics)
Create global illumination in EEVEE
Etc.
== Hands-on projects ==
There are many hands-on projects in course. Such as:
Custom monkey head model using basic mesh editing
Adding materials to the custom monkey head model
Modeling a kindergarten chair
Create vases using spin and screw methods
Create a roman column
Model a toy train by leveraging the vertex snapping feature
Model a coffee table
Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE