Digital Tutors - Introduction to Modeling in CINEMA 4D R16
2h 30m | 1.05 GB | Project Files: Included | Software used: CINEMA 4D R16
با سلام
در این آموزش مبتنی بر پروژه مدرس Justin Marshall، به مدلسازی یک ربات در نرم افزار Cinema 4D R16 میپردازد. او در ابتدا نگاهی به ابزار های مدلسازی خواهد داشت، سپس در مورد تکنیک هایی برای صرفه جویی در زمان بحث خواهد نمود و سپس شروع به ساخت یک ماشین میکند.
او در ادامه در مورد استفاده از Polygon ها بحث میکند و توضیح میدهد که Cinema 4D چگونه با این چند ضلعی ها کار میکند.
مشاهده توضیحاتــ انگلیسی
In this CINEMA 4D tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques. We'll begin by looking at polygons and how CINEMA 4D works with that geometry. As we build up a simple robot character from scratch, weandrsquo;ll look at a variety of polygon modeling tools you can use in your daily work- tools like the Knife, Extrude, and Bevel. We'll also learn to use generators to create geometry from primitive or custom splines. We'll learn to smooth objects with a Subdivision surface and how we can modulate the edge hardness. We won't be covering all of CINEMA 4D's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. By the end of this CINEMA 4D training, youandrsquo;ll have a better understanding of how these tools work together, youandrsquo;ll be able to create your own modeling solutions and really come up with a workflow thatandrsquo;s comfortable to you.