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Digital Tutors - Mental ray Workflows in Maya - Final Gather 2008
Time : 2h 11m | Level : Intermediate
با سلام
در این آموزش Kyle Green به دنباله آموزش های گذشته، نحوه جمع آوری صحنه و آماده سازی آن جهت رندر و همچنین تکنیک های صرفه جویی در زمان را آموزش میدهد.
مشاهده توضیحاتــ انگلیسی
Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains over 2 hours of project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists. Popular highlights include: Final Gather Overview; Scene Management; Controlling Number of FG Points; Controlling Number of Rays Cast by FG Points; Controlling Final Gather Intensity; Altering Final Gather Falloff Rates; Final Gather Diagnostics; Map Visualizer to View FG Points in Viewport; Storing and Re-using Final Gather Point Data; Final Gather Filter Size; Adding Secondary Diffuse Bounces; FG Trace Depth with Transparent Surfaces; Final Gather Overrides on Objects; Controlling Material Interaction with Final Gather; Practical Lighting Exercises.