در قسمت سوم از این دوره آموزشی، مدرس Justin Marshall به پوشش مفاهیم فصل های گذشته میپردازد. او در ابتدا به بلاک کردن اشکال اصلی مدل تفنگ میپردازد، سپس به قرار دادن لبه های استراتژی برای استفاده بعدی میپردازد. او در ادامه با استفاده از extrusions و edge loops به ایجاد جزئیات سطح سخت و ایجاد منحنی برای کمک به ساخت و ساز عناصر خاص میپردازد.
مشاهده توضیحاتــ انگلیسی
In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. We'll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We'll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements. We'll use a variety of polygon and NURBS-based tools and we'll learn to make sure everything fits together to create a cohesive model. We'll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.