در قسمت اول از این دوره آموزشی، مدرس Justin Marshall اصول اولیه شروع به کار ایجاد مدل در نرم افزار مایا را پوشش میدهد. او در ابتدا روش کار با هندسه ابتدایی و چگونگی تغییر گزینه های ایجاد اولیه را پوشش میدهد، همچنین در مورد بسیاری از ابزار مدل سازی های مختلف مورد استفاده برای اضافه کردن لبه ها و اکستروژن به هندسه چند ضلعی بحث میکند. او در ادامه درباره ابزار های مبتنی بر منحنی ما که برای ساخت مدل های NURBS میباشد، صحبت خواهد کرد. او در انتها در مورد ساخت صحنه و مدل های تمیز صحبت میکند.
مشاهده توضیحاتــ انگلیسی
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models.We'll cover methods of working with primitive geometry and how to modify their initial creation options. We'll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models. We'll also talk about creating clean scenes and models and in the end we'll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.