این دوره آموزشی ایده های فنی کلیدی که پایه و اساس بازی های مسابقه ی تجاری مدرن را تشکیل می دهند، مورد بحث قرار می دهد. بحث ما درباره تاکید بر فیزیک بازی رانندگی و تکنیک های هوش مصنوعی است که مورد استفاده قرار می گیرند. این یک دوره فوق العاده برای توسعه دهندگان بازی های رایانه ای است که بر روی بازی های مسابقه ای اتومیبل رانی کار می کنند. این مبحث برای علاقه مندانی که تمایل به درک اینکه چگونه بازی های مسابقه ای و شبیه سازی های مرتبط کار می کنند نیز مناسب خواهد بود. اگر چه بازی های نمونه ای که در مجموعه مورد بحث قرار می گیرند با Unity ساخته شده اند، اما هنرجویان در این دوره هیچ دانش خاصی از نرم افزار نیاز ندارند.
مشاهده توضیحاتــ انگلیسی
What Will I Learn?andndash; Discuss the key technical concepts that underpin modern professional racing gamesandndash; Work comfortably on racing games in a programming or art/design capacity, either individually or as part of a teamandndash; Understand the important andlsquo;tweakableandrsquo; settings that influence the overall feel of a racing gameandndash; More easily diagnose and identify problems in your racing game projectsandndash; Make informed decisions about off-the-shelf solutions vs. custom builds
RequirementsIf you wish to experiment with the source code and game project, you will need the latest copy of Unity 5, which is available for free download. However, no software is required if you just want to enjoy the videos and learn about the topics.
DescriptionThis course discusses the key technical ideas that form the foundation of modern commercial racing games. The emphasis is on the driving game physics and the artificial intelligence techniques that are used. Itandrsquo;s a fantastic course for video game developers working on racing game titles. Itandrsquo;s also a perfect fit for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample games were built with Unity, the coverage in this course will not require any particular knowledge of the software. Follow-on training is available for students who wish to take their knowledge even further and actually build a racing game of their own!
NOTE: The playable build and project source is no longer offered with this version of this course as the file has become too large for download from Udemy. To get the files please email me directly at joe@gameinstitute.com and I can send you a download link.
Who is the target audience?This course is targeted first at both amateur and professional video game developers working on racing game titles. It is also perfect for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample game was built with Unity, the coverage will not require any particular knowledge of the software. More technically minded learners will probably find the material easier to understand, but most of it is very accessible to non-technical learners as well.