Eat3D - ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya
Size : 1.7 GB | Time 6 1/2 Hours | Project Files: Included | Software used: ZBrush 4, Autodesk Maya
با سلام
این آموزش به دنباله قسمت اول این آموزش میباشد. در این آموزش ما به ساخت یک کاراکتر گاوچران Low Poly برای بازی میپردازیم.
مشاهده توضیحاتــ انگلیسی
In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher. Michael also sets up a working file to show you how to re-topologize completely in Autodesk Maya; utilizing high-res meshes, reference layers, and live meshes to either clean up previously created geometry or create new topology using polygon modeling tools. He also goes over many tips and tricks to increase your speed and accuracy while re-topologizing in Autodesk Maya. Whether you prefer working in a traditional 3D Package, ZBrush, or a combination of the 2, there will be techniques you can use to get you a final game-res mesh with as little hassle as possible. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX. DVD Chapters: 00 - 04min - Introduction 01 - 08min - Preparing the High Poly Mesh for Retopology 02 - 09min - Adding Topology Guides for QRemesher 03 - 05min - Running QRemesher and Cleaning up the Topology 04 - 05min - Retopologizing the Hands 05 - 26min -Retopologizing theTorso 06 - 50min -Retopologizing theHead 07 - 20min - Exporting the Medium Poly Meshes 08 - 05min -Importing the Medium Poly Meshes in Maya 09 - 17min -Importing the Low Poly Meshes 10 - 11min - Useful Tips and Tricks 11 - 19min - Cleaning up the Head Topology in Maya 12 - 10min - Creating and Appending Polygons 13 - 13min -Cleaning up the Head Topology in Maya 2 14 - 14min - Adding the Mouthbag 15 - 34min -Retopologizing theHand in Maya 16 - 15min -Retopologizing theShirt in Maya 17 - 21min - Retopologizing theBoot and Spur in Maya 18 - 07min - Creating the Low Res Bullet 19 - 09min - Retopologizing theHolster in Maya 20 - 22min - Retopologizing thePants and Belt in Maya 21 - 15min - Retopologizing theBadge and Cigar in Maya 22 - 18min - Retopologizing theTeeth in Maya 23 - 06min - Creating the Eyes and Tweaking the Shirt 24 - 37min - Final Tweaks in Maya 25 - 17min - Retopologizing theGun 26 - 17min - Tweaking the Low Poly Gun in Maya 27 - 21min - Preparing the Mesh for Unwrapping 28 - 30min - ZRemesher
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