The Gnomon Workshop - Sculpting a Dragon with ZBrush
1.93GB | Project Files: Included | Software used: ZBrush, Keyshot, Photoshop
با سلام
در این آموزش Maarten Verhoeven مراحل ایجاد یک اژدها را به صورت دقیق و با جزئیات زیاد در نرم افزار ZBrush آموزش میدهد. تمامی مراحل به طور کامل از بلوک اولیه تا رندر نهایی مورد بحث قرار میگیرد. او ابتدا به اسکالپت اژدها میپردازد و پس از آن مراحل اسکالپت سنگ های زیر پای آزدها را انجام میدهد، پس از پایان مراحل اسکالپت به Keyshot رفته و مراحل رندر اولیه را انجام میدهد. در انتها به Photoshop رفته و مراحل رندر نهایی را انجام میدهد.
مشاهده توضیحاتــ انگلیسی
In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creatureandrsquo;s primary shapes including additional subtools for elements like horns, teeth, claws and wings. Then with the overall shapes in place, he retopologizes the dragon in preparation of sculpting the finer details. Various techniques are shared that accelerate the process of sculpting these details through the use of stencils and alphas. A detailed rock base is then created and the creature is put into its final pose using Transpose Master. In conclusion, Maarten sends the dragon to Keyshot for the final rendering of his finished digital sculpt. Artists of any level, interested in learning from a master ZBrush sculptor, will learn myriad techniques both in technical workflows and informed design strategies.
Chapters :
01-ZSpheres02-Blocking Shapes03-Additional Subtools04-Wings05-Body Retopo06-Sculpting the Head and Neck07-Sculpting the Horns08-Posing the Wings09-Sculpting the Chest and Legs10-Sculpting the Wings and Arms11-Adding Scales with Stencils12-Wings Retopo13-Sculpting the Base14-Posing with Transpose Master15-Final Steps16-Rendering with Keyshot