Digital Tutors - Introduction to ZBrush 4R5
Time : 6h 12m | Size : 7.1 GB | Project Files : Included | Software Used : ZBrush 4R5
با سلام
در این آموزش ، یک نگاه اجمالی به نرم افزار زیبراش خواهیم داشت. ما ابتدا کار خود را با آموزش دادن اینترفیس و نحوه ی ساخت اجسام اولیه برای اسکالپت شروع می کنیم.ما در مورد نحوه ی کار با pixol ها و 2.5D و متدهای پایه برای ساخت و دستکاری اجسام صحبت خواهیم کرد.همچنین نحوه ی بالا بردن کیفیت جسم و دادن جزییات به انرا نیز برای شما بازگو خواهیم کرد.در این آموزش ما متدهای فراوانی از جمله ماسک ، گروههای پالی ، نحوه ی پینتینگ و همچنین تکنیکهایی مانند Zsphere و ِ Dynamesh و ShadowBox را به شما اموزش میدهیم.
مشاهده توضیحاتــ انگلیسی
In this tutorial weandrsquo;ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application. Weandrsquo;ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site.