Eat3D - Visual FX Masterclass - Part 2
Project Files: Included | Software used: 3ds Max, Unreal Development Kit - UDK July 2013
با سلام
این آموزش قسمت دوم این مجموعه میباشد. در این آموزش Jeremy Baldwin به ایجاد هندسه های سفارشی جهت استفاده در ساخت shader های چندگانه و سیستم ذرات در نرم افزار UDK میپردازد.
مشاهده توضیحاتــ انگلیسی
In this first DVD of our 2-part Masterclass series, instructor Jeremy Baldwin begins by giving visual examples to explain volumes in UDK and even 3ds Max using a maxscript. He then goes into creating a material function sub-library which dramatically helps speed up the process when creating other shaders which includes materials such as: custom distortion, multiple vertex animation techniques, and generating fake caustics. Next, Jeremy guides you through creating several unique and power shaders like an ice shader with amazing customization, a very powerful "dust falling" material, and even a dust particle system. If that wasnandrsquo;t enough, he goes into constructing a tiled lava shader with many different variations. From there Jeremy constructs a concrete material that works on world coordinates instead of UVs. Finally, Jeremy demonstrates how to create an incredible holographic door effect inside UDK. He starts the door effect by showing how a custom mesh was created and rigged inside 3ds Max and then moves into UDK to create the script-controllable shader and finally wraps it up by creating the full effect using kismet and matinee.