Gnomon School - Master Classes 2008-2011 - Full Collection
با سلام
در این پست ما مجموعه ای آموزشی از مستر کلاس های Gnomon را برای شما دوستان آماده ساخته ایم. این مجموعه شامل کلاس های منحصر به فردی میباشد که آموزش هایی در زمینه های جلوه های بصری، مدلسازی، طراحی، ریگ، تکستچر پینتینگ، رندر و ... را در خود جای داده است، اما بیشتر آموزش ها حول محور جلوه های بصری، بازی و انیمیشن در زمینه های مختلف میباشد.
این مجموعه شامل مستر کلاس های سال های 2009،2008 و 2011 میباشد که توسط متخصصان برجسته در این زمینه آموزش داده شده است.
این مجموعه آموزشی به تفکیک زیر میباشد :
Gnomon School - Master Classes 2008 :
A Generalist's Guide to VFX from Production to Delivery
Architectural Rendering
Character Modeling for Production 'The Villian' Bust
Concept Sculpting
Creature Head Texture Look Dev
Efficient Cinematic Lighting
Fluid Simulations in Destruction
From Concept to Film Digital Characters and VFX
Matte Painting and VFX Art Direction
Mental Ray Lighting Techniques
Mental Ray Production Practices
Motion Control and Flashlights
Mudbox 2009
Texture Painting VFX Style
Vehicle Rendering Retro Russian Skimmer
ZBrush 3.1 In Production
ZBrush for Character Artists
ZBrush for Environments
Gnomon School - Master Classes 2009 :
CG Survival Kit UDS
Creature and Character Design UDS
Creature Development UDS
Dark and Stormy Nightmares The Art of Dreaming on Paper UDS
Digital Female Character Design and Creation UDS
Drawing From Design UDS
Environment Creation UDS
Environment Modeling for Production UDS
Mastering ZBrush 3.5 UDS
Music Video Post Production UDS
Overview of the Feature Film VFX Process UDS
Sculpting Comic Book Statues and Maquettes UDS
The Digital Creature Creation Pipeline
The Design and Visual Communication of Vehicles UDS
Traditional Art Values Applied to Digital Art UDS
Workflow for the Animation Process
Gnomon School - Master Classes 2011 :
3D Character Texturing and Enhancement in NUKE with Alex Cancado
Advanced Visual Effects Techniques for Production with Wayne Hollingsworth
Alex Alvarez class
Alex Sandri Environment Lighting and Progressive Rendering
Character Modeling and Texturing with Mark DeDecker
Combat Animation for Games with Bruno Velazquez
Creating Highly Realistic Composites with Rob Nederhorst
David Mang A Pungent Character Getting Grit into Imaginary Faces
Efficient Cinematic Lighting with Jeremy Vickery
Environment Sculpting with David Lesperance
From Abstraction to Production with Aaron Limonick
Gareth Jensen Creating Realistic Skin with Mari
Grzegoz Jankojtys Independent Dystopia
High Dynamic Range Imaging for Live Action Visual Effects with Phil Holland
Illustration for Entertainment Pitching with Pictures with Cameron Davis
Jeremy Engleman Three-Hour 3D Figure Study
Making Archetype The Short Film with Aaron Sims
Neil Huxley Motion Graphics for Feature Film
Paul Tobin Character Design for Illustration
Realistic Creature Animation for Visual Effects with David Breaux
Rick Grandy Digital Character Physiology
Rick Hilgner Film and Prop Fabrication
Scott Spencer ZBrush to Photoshop Character Design Tutorial
Stylized Visual Effects Animation with Slim Ghariani
The Full Cycle of the Design and Directorial Process with GMUNK
Vitaly Bulgarov 3D Design for production
مشاهده توضیحاتــ انگلیسی
This class will thoroughly break apart the design and directorial processes of a few selected projects from GMUNKandrsquo;s repertoire, first focusing on the importance of inspirational reference, mood boards, and proper pre-production through previz and storyboards. The session will then examine the technical aspects of the design, editorial, compositing and finishing aspects of each production, giving specific tips and insight into how to optimize your workflow.
The class will finish with a variety of industry musings from a seasoned veteran, and the best ways to stay inspired and engaged through constant research, reference and self-motivated initiative. The session will be fast-paced and content-heavy with a variety of invaluable insight from somebody whoandrsquo;s done this a few times.
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