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Gnomon Workshop - Character Modeling for Production - Character Modeling Techniques with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
با سلام
در این سری آموزشی، Ian به شما ابزارها و تکنیک هایی را برای ایجاد مدل کاراکتر به صورت کامل در تری دی مکس نشان میدهد.
Ian مدل اولیه کاراکتر را وارد نرم افزار میکند و سپس در طول آموزش جزئیات و وسایل مورد نیاز را برای کاراکتر اضافه میکند و همین روند را تا تکامل کاراکتر با استفاده از ابزار ها و تکنیک های مختلف دنبال میکند .
مشاهده توضیحاتــ انگلیسی
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshopandreg;, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshopandreg;.