Digital Tutors - Mental ray Workflows in Maya - Subsurface Scattering
Time : 3h 10m | Project Files : Included | Level : Intermediate | Software Used : Maya 8.0
با سلام
در این آموزش Kyle Green به شما کمک میکند تا درک عمیقی از Subsurface Scattering بدست آورید و رفتار نور را چگونه به صورت دقیق شبیه سازی نمایید. صرفه جویی در زمان به هنگام نورپردازی سطوح شفاف با موتور رندر Mental Ray گام بعدی خواهد بود.
مشاهده توضیحاتــ انگلیسی
Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering. Popular highlights include: Overview of essential subsurface scattering attributes; Connecting lightmaps to subsurface shaders; Understanding forward and backward scattering; Using bump and normal maps with subsurface shaders; Properly controlling light interaction with translucent surfaces; Controlling scatter bias; Adjusting lightmap's Diffuse Gamma Curve; Adding separate specular/reflection attributes to SSS shaders; Using SSS with final gather; Using textures to drive SSS attributes; Using the Physical SSS shader; Controlling photon interactions with Physical SSS; Absorption and scattering coefficients.