برای اینکه بتوان از یک کاراکتر طراحی و مدل سازی شده در بازی ها استفاده کرد بایستی فرایندهای توپولوژی مجدد و متناسب کردن توپولوژی برای بازی بر روی آن ها پیاده شود.
با مشاهده این دوره آموزشی یاد می گیرید که چطور فرآیندهای Retopology را در درون نرم افزار Maya بر روی کاراکترهای بازی پیاده سازی کنید.
مشاهده توضیحاتــ انگلیسی
Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters in Maya, you'll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You'll start by learning the basics of getting a reference model created. Then, you'll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you'll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you'll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya.