آیا تا به حال در هنگام ساخت بازی به مشکل کنترل NPC ها برخود کرده اید ؟ آیا آنها رفتاری آهسته، احمقانه دارند و به طور مداوم سر خود را در برابر دیوار می کوبند ؟ اگر این مشکل را تجربه کرده اید پس این دوره برای شماست.
در این دوره، مدرس دوره، پنی با سبک آموزش بین المللی خود و دانش بیش از 25 سال کار درساخت بازی ها، گرافیک و داشتن دو کتاب برنده جایزه در هوش مصنوعی بازی به ارائه محبوب ترین روش های AI استفاده شده برای ایجاد رفتار شخصیت ها در بازی می پردازد. در این مجوعه آموزشی شما در مورد تکنیک های اساسی AI که در بازی های امروزی به کاررفته است، خواهید آموخت. همچنین با هوش مصنوعی NPC های برنامه ریزی شده برای تعقیب، گشت زنی و کنترل رفتار آنها در ازدحام بیشتر آشنا خواهید شد.
مشاهده توضیحاتــ انگلیسی
Do your non-player characters lack drive and ambition? andamp;nbsp;Are they slow, stupid and constantlyandamp;nbsp;banging their heads against the wall? andamp;nbsp;Then this course is for you. andamp;nbsp;Join Penny as sheandamp;nbsp;explains, demonstrates and assists you toandamp;nbsp;create your veryandamp;nbsp;own NPCs in Unity with C#.andamp;nbsp;All you need is a sound knowledge of Unity,andamp;nbsp;C# and the ability to add two numbers together. In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in gamesandamp;nbsp;using her internationally acclaimed teaching style andandamp;nbsp;knowledge from over 25 years working with games,andamp;nbsp;graphics and having written two award winning books on games AI.andamp;nbsp;Through-out you will follow along with hands-on workshops designed to teach youandamp;nbsp;about the fundamentalandamp;nbsp;AI techniques used in todayand#039;sandamp;nbsp;games. andamp;nbsp;Youand#039;ll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more. Learn how to program and work with: vectors; waypoints; navmeshes; the A* algorithm; crowds; flocks; animated characters, and vehicles. Contents and Overview The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. andamp;nbsp;Following this systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. andamp;nbsp;This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. andamp;nbsp;Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment their thinking abilities will be discussed with full explanations and more hands-on workshops in finite state machines and behaviour trees. The follow-along workshops included in the course come with starter Unity asset files and projects complete withandamp;nbsp;solutions. andamp;nbsp;Throughout there are also quizzes andandamp;nbsp;challenge exercisesandamp;nbsp;to reinforce your learning and to guide you to express your new found knowledge. At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. andamp;nbsp;It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.