Joel Bradley در این دوره آموزی نشان می دهد که چگونه میتوان یک مکانیسم طراحی کرد تا بتوان حرکت رو به جلوی کاراکتر اول شخص را در موتور بازی سازی آنریل اجرا کنید.
مشاهده توضیحاتــ انگلیسی
Expand your game development skillset by learning how to implement a common game mechanic inside Unreal Engine 4. In this course, Joel Bradley demonstrates how to create a sprint mechanic that works when the player is running forwards, but stops whenever they move in a side-to-side motion. He covers creating new blueprints, adding variables and conditions, and using lerp nodes to blend everything together. In addition—as you don't want players to be able to sprint everywhere in the level—he demonstrates how to limit the mechanics somewhat, as well as how to create some motion blends that prevent the player from changing speed too suddenly.
Topics include:
- Creating the project
- Making the input action
- Building the sprint blueprint
- Timelines and input control
- Variables and lerps
- Adding the walk and run variables