Digital Tutors - Look Development Pipeline using nDo2 and dDo in Photoshop
Advanced | 5h 41m | 4.82 GB | Project Files: Included | Software used: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, XNormal 3.18.3, nDo2, dDo 5.2, Photoshop
با سلام
در این آموزش نحوه راه اندازی procedural bakes و batch texture mapping را خواهید آموخت. در این آموزش از نرم افزار های ZBrush, Headus UVLayout, xNormal, Quixel nDo2, Quixel dDo 5.2, Maya و فتوشاپ استفاده شده است.
مشاهده توضیحاتــ انگلیسی
Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from ZBrush, Headus UVLayout, xNormal, Quixel nDo2, and Quixel dDo 5.2.We will learn about the creation of specific maps that are generated quickly. We will create maps such as normals from scratch, automatic creation of diffuse, and ambient occlusion among others, using Quixel's suite of software. Finally, we will be rendering out our bakes and model with Marmoset 1.10 and KeyShot for final usage in Photoshop.