Ten24 - Modo Skin Shader Tutorials
Time : 1h 10m | Size : 2.50 GB | Project Files: Included | Software used: Modo,Zbrush,Photoshop
با سلام
در این آموزش James Busby با استفاده از یکی از جدیدترین نسل اسکن سر، فرایند ایجاد و رندر واقعی پوست را در نرم افزار Modo 601 آموزش میدهد.
مشاهده توضیحاتــ انگلیسی
Using one of our latest generation head scans this tutorial takes you through the process of creating and rendering realistic looking Skin using Modo 601.Chapter 1 : IntroductionWe look at the ZTool using Zbrush 4R5 and export the mesh and normal map into Modo where we apply both diffuse and colour and set-up the lighting.Chapter 2 : Sub dermal skin texturesThis chapter looks specifically at the lower dermal skin texture and SSS settings.Chapter 3 : Upper dermal skin texturesUpper dermal and Diffuse tint textures are all covered in this sectionChapter 4 : Specular and reflectionLearning how to control the specular highlights using very easy to create maps in photoshopChapter 5 : Bump mappingA very quick and easy way of generating great looking bump maps from the diffuse colour mapChapter 6 : RenderingRendering the fully shaded head using Modoandrsquo;s preview render as well as some great HDRI lighting set-ups using SIBL