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Digital Tutors - Creating a Sea Creature in Maya and ZBrush
Time : 3h 20m | Size : 1.34 GB | Project Files: Included | Software Used : Maya 2011, Topogun 1.06, ZBrush 4R2
با سلام
در این آموزش Darrell Abney نحوه ساخت یک موجود دریایی را در نرم افزار Maya و ZBrush آموزش میدهد. او در ابتدا به راه اندازی کانسپت جهت مدلسازی میپردازد و مدل را در ZBrush ایجاد میکند، سپس با استفاده از TopoGun مراحل Retopology را انجام داده و برای اضافه کردن جزئیات به مایا میرود.
مشاهده توضیحاتــ انگلیسی
In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it's pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation.