در این آموزش روند ایجاد دارایی های علمی-تخیلی را کشف خواهید کرد. مدرس Julien Deville در این دوره به ایجاد یک تفنگ علمی-تخیلی می پردازد. این آموزش به شما امکان می دهد تا یک گردش کار کامل را کشف کرده و ویژگی های هر دو نرم افزار را پیدا کنید. در فصل اول، ابزارهای مدل سازی خاصی را که در Blender استفاده خواهد شد، به طور عمیق مشاهده خواهید کرد، پس از دستیابی به این ایده ها، مدرس در فصل دو به مدل سازی تفنگ می پردازد. در فصل سوم، جزئیات را به مدل اضافه می کند. در فصل چهارم، نحوه بافت دهی را در برنامه Substance painter نشان می دهد و سپس در فصل پنجم، مدرس به Blender بر می گردد تا پروژه را در هر دو موتور رندر Cycles و Eeve، ارائه دهد.
مشاهده توضیحاتــ انگلیسی
What you’ll learn
Discover specific Blender 2.8 modeling tools and apprehend Substance painter
Create an asset ready to be imported into a game engine
Discover a workflow from A to Z for the creation of a futuristic rifle
Requirements
Knowing the basics of Blender training from A to Z is a plus but not required
Good knowledge of the computer tool
Having a recent graphic card
Description
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.
In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.
As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.
Who this course is for:
3d graphists
Game designers
Illustrators