در این دوره، مدرس Kevin Oxland به آموزش هنر بازی های ویدئویی برای ایجاد محیطی برای بازی ها در برنامه Unity به بحث می پردازد. مدرس چگونگی ایجاد صحنه های شگفت انگیز و خیره کننده برای محیط بازی را نشان می دهد. او تکنیک ها و ترفند های مورد نیاز برای این فرایند را به صورت مفید توضیح می دهد. در پایان دوره، دانش آموز باید درک جامع از اصول هنر ، هنر pipeline بازی های ویدئویی کامل و نحوه گرفتن یک تصویر مفهومی و تبدیل آن به یک صحنه 3D که بازی نیاز دارد، داشته باشند.
مشاهده توضیحاتــ انگلیسی
What Will I Learn?
At the end of the course, the student should have a solid understanding of art fundamentals, the complete video game art pipeline and how to take a concept image and turn it into a 3D scene that is game ready.
Requirements
You should have a keen interest in video game environment art. It would be beneficial if you had a basic understanding of art fundamentals. You should certainly play games and if you stare in awe at your games, and wonder how on earth they created such stunning scenes, then you can find out right here. This course is more art focused than it is technical.
Description
Creating environment art for video games can be a technical endeavor, but at its core, it’s an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd… you need to create your own art and present your skills.
With 30 years of game development experience in an art and design capacity, I will show you, from an artist’s perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.
Creating art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene.
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