این آموزش به دنباله قسمت دوم از این سری آموزشی میباشد. در این آموزش Michael Pavlovich به UVs, Textures, و Rendering کاراکتر گاوچران میپردازد.
مشاهده توضیحاتــ انگلیسی
In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures. Finally he takes the mesh and textures into Modo to create the final presentation renders. In this final DVD of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX. DVD Chapters:
00 - 04min - Introduction 01 - 36min - Unwrapping in Headus UVLayout 1 02 - 23min - Unwrapping in Headus UVLayout 2 03 - 38min - Unwrapping in Maya 1 04 - 10min - Unwrapping in Maya 2 05 - 09min - Unwrapping in Maya - 101 06 - 05min - Unwrapping in ZBrush - 101 07 - 23min - Baking in xNormal 08 - 19min - Assembling the Bakes in Photoshop 09 - 32min - Cleaning the Bakes and Creating a Selection Mask 10 - 08min - Baking the Cavity and Stubble Maps 11 - 27min - Creating the Facial Hair 12 - 09min - Creating the Eyeball Textures 13 - 24min - An Introduction to dDo 14 - 15min - Generating the Leather, Metal, and Clothing Textures 15 - 43min - Rendering in Modo