در این دوره، مدرس به سراغ چگونگی ایجاد محیط برفی با استفاده از برنامه های 3ds Max ، Substance Designer ، Marmoset و Unreal خواهد رفت. این محیط شامل داشتن یک کلبه برفی ، درختان و گیاهان زیبا خواهد بود و در برنامه Unreal Engine راه اندازی می شود. شما یاد می گیرید که چگونه به روش های مختلف سطوح رویه ای را در Substance Designer ایجاد کنید و همچنین خیلی سریع آن ها را ویرایش کنید تا بتوانید چندین تغییر ایجاد کنید. سپس نحوه مدل کردن کلبه ، شاخ و برگهای صحنه را در داخل برنامه 3ds Max انجام می دهید. پس از اتمام همه اینها، مدرس به برنامه Unreal Engine می رود، که متریال صحنه را تنظیم کند و تغییرات مختلفی را اعمال کند.
مشاهده توضیحاتــ انگلیسی
Learn how to Model, Texture, & Light a Snow Game Environment using 3ds Max, Substance, Marmoset, & Unreal
What you’ll learn
Create procedural texturing
Create realistic terrain, plants, and snow
Bake proper light maps
Become efficient in vertex painting
Create decals and texture variations
Requirements
Basic knowledge of 3ds Max, Substance Designer, Marmoset and Unreal
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene.