در این دوره اصول برنامه سابستنس برای هنر محیط، شما یاد می گیرید که با استفاده از دانش خود مجموعه ای از متریال را ایجاد کنید. شما روی ابزارهایی که برای خلق آثار هنری سه بعدی عالی مورد نیاز هستند کار خواهید کرد. شما با ایجاد الگوهای هندسی ساده شروع می کنید و با رابط کاربری هر دو برنامه Subiction Painter و Substance Designer آشنا می شوید.
مشاهده توضیحاتــ انگلیسی
To avoid any possible confusion , this course is from 2016 and now it’s name is “Fundamentals of substance” not “Intro to substance ”
In Introduction to Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent 3D artwork. Students will start by creating simple geometric patterns and become familiar with the UI of both Substance Painter and Substance Designer. We will learn how to bake from high to low poly to aid us in the texturing process across the course. In the later weeks, we will delve deeper into Substance Designer learning the process of creating both pattern based and organic materials. We will tackle all aspects of material creation, first by breaking down the height map and normal before learning color and roughness textures. We will learn how to create an asset texturing pipeline in Designer before moving into prop texturing using Substance Painter, both using provided game ready assets.