Digital Tutors - Creating Game Weapons in CINEMA 4D and ZBrush
Time : 2h 14min | Size : 744 MB | Project files : included | Software used : Cinema4D , Zbrush
سلام
در این مجموعه از دروس ، مدرس به آموزش پروسه ساخت و افزودن جزئیات یک شمشیر ، با استفاده از نرم افزار های قدرتمند Cinema4D و Zbrush ، میپردازد . هنگام ساخت Asset های سه بعدی ، توانایی کامپیوتر شما برای دستکاری آن ها ، محدود است ، مخصوصا به هنگام افزودن جزئیات به مدل های با Resolution بالا .به همین دلیل ، مدرس از تصاویر دو بعدی ، همانند نرمال مپ ، برای شبیه سازی جزئیات ، استفاده میکند.
مشاهده توضیحاتــ انگلیسی
In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them.