استاد Daniel Bystedt یکی از بزرگترین استادان طراحی کاراکتر های تخیلی میباشد. در این آموزش Daniel Bystedt به شما نحوه ساخت کاراکترهای تخیلی را آموزش می دهید. او به شما نحوه ی ساخت یک کاراکتر فضایی را از ابتدا تا انتها با استفاده از آخرین متدهای آموزشی و آخرین تکنیکها آموزش می دهد.
مشاهده توضیحاتــ انگلیسی
Create out-of-theis world amazing sci-fi characters! Daniel Bystedt takes you through his groundbreaking process of creating cyborg characters with intense details and an imaginative flair. Using the very latest techniques and workflows, Daniel will take your alien design from basic spaceman to high-tech destroyer of worlds!
Module 1:A Brief IntroductionSetting Up Your HotkeysSketching Quick IdeasGetting Ideas OutModule 2:Preparing Your Base MeshCreating Forms and PlanesBlocking Out ArmorRoughing Armor DetailAdding Aesthetic DetailCreating Believable DesignsMaking Changes To The SilhouetteModule 3:Exploring Panel LoopsCreating Advanced Shapes With Panel LoopsPanel Loop TechniquesBlocking Out The ArmorCreating Intricate ArmorAdding Extra GeometryCleaning Up The New ArmorMoving The New Armor Into PlaceDesigning On The FlyAdjusting The ShoesCreating Small Aesthetics With Panel LoopsPanel Looping Neck and Lower Head ArmorMaking AdjustmentsModule 4:Techniques For Adding Clean DetailUnderstanding Group LoopsCreating Clean Detail For The CharacterAdding Subtle DetailsUsing Contrast To Your AdvantageAdjusting Volume and FixesStraps and FoldsSeems and Smaller DetailsCreating Screws and More Attention To FoldsModule 5:Managing Your SubtoolsFinalizing The CombinationsGetting The Most Out Of UV MasterUsing UV Techniques For The Whole CharacterModule 6:Introduction To Texturing and Preparing Your MaterialsUnderstanding and Using SpotlightSetting Up Your MaterialsBeginning The Painting ProcessPainting By Polygroups For Maximum EffectPainting Fine Detail With Uncanny TechniquesAdding Last DetailsModule 7:Preparing A Pose For Your CharacterSetting Up Your LightsPaying Attention To Render SettingsCombining Different SettingsAdjusting For Different BackgroundsConstructing The Character To Be RenderedRendering The Final Images